I mentioned a while back that I received an Oculus for my birthday. So far, I have been very pleased. It took me a while to find a program that I would go to on a regular basis. That program is Skyrim VR. I played Skyrim a decade ago for a while, but since they released it in VR form, I’ve found it even more fascinating than the first time.
Skyrim VR is runs under StreamVR. I did finally shift from using the Oculus PC interface program to Virtual Desktop Streamer. This program greatly enhanced the reliability and the capabilities of the wireless interface to Oculus.
If you have never played Skyrim, it is a very large world:
The destinations do not show up on the map until you have visited them. So, you can see I have visited a few in this area.
The views outside can be spectacular — this is not one of them, but it does show that you can see far into the distance, until the fog obscures the view (in this case). These pictures were actually a bit difficult for me to take, since I had to remove the headset to see the keyboard and moving the headset shifts the view to a different perspective.
The Oculus itself
The one area that I have been disappointed in the programs available for the Oculus is in the area for free .STL display. I have yet to find a program that will take an STL file and show it in virtual reality. The best I have found is taking STL files over to OBJ file. I have found a few Open Source projects in the works, but not one that I’ve got working. Since I do quite a bit of 3D design, I thought it would be interesting to see it in a virtual world as well.
By the way, Facebook just announced that: “A Facebook account is no longer required to use Meta VR devices. Instead, you’ll need to set up a Meta account, which lets you log into your VR devices and view and manage your purchased apps in one place.” Considering how often Facebook accounts get hacked, I know I will be switching over to a more VR focused account soon.